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Eurasian Society of Educational Research
Eurasian Society of Educational Research
Christiaan Huygensstraat 44, Zipcode:7533XB, Enschede, THE NETHERLANDS
Eurasian Society of Educational Research
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Christiaan Huygensstraat 44, Zipcode:7533XB, Enschede, THE NETHERLANDS

'pedagogical formation program' Search Results

Research on STEM in Early Childhood Education from 1992 to 2022: A Bibliometric Analysis from the Web of Science Database

bibliometric early childhood education stem education web of science

Thi-Lam Bui , Thanh-Huong Nguyen , Manh-Tuan Nguyen , Thi-Tham Tran , Thi-Luyen Nguyen , Viet-Nhi Tran , Ut Phuong Dang , Cam-Tu Vu , Anh-Duc Hoang


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STEM education is an irreplaceable movement of educational systems across the globe in the 21st century. Both Pre-K, K-12, and higher education institutions consider STEM as an innovative approach to integrate and reform the teaching and learning processes. The purpose of this paper is to examine the development of studies on STEM in the Early Childhood Education context from 1992 to 2022. We investigated a dataset of 308 scholarly works from the Clarivate Web of Science database and figured a diversified collection of research focuses on topics such as children’s readiness, outcomes, teachers’ competency in designing and implementing STEM activities, and the role of computational thinking and robotics. The findings of this paper revealed the dominant contribution of researchers from the USA regarding research quantity and impact, as well as their collaborations with researchers from Western countries. In addition, we also figured out the top influencing authors, documents, and journals as a suggestion for scholars who are new to this topic. However, we would like to note that our findings depended on the quality of the imported database from the WoS system, which covers top-tier journals only.

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10.12973/eu-jer.13.3.1057
Pages: 1057-1075
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756
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6326
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5

Scopus
4

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This study aimed to evaluate the impact of problem-based learning (PBL) within a teaching unit on the advancement of ethical reasoning and decision-making skills among Israeli female tertiary students. Employing a quasi-experimental design, 48 female students were distributed into three groups, with two serving as control groups receiving conventional curriculum-based instruction and one as an experimental group exposed to the PBL methodology. Both before and after implementation, all groups underwent assessments using a decision-making competency test and an ethical reasoning scale. The results unequivocally demonstrated the significant enhancement of decision-making abilities and ethical thinking through the implementation of the PBL strategy. Comparative analysis revealed substantial improvements in the experimental group compared to the control groups, emphasizing the efficacy of PBL in fostering comprehensive skill development. Furthermore, a positive correlation between ethical thinking and decision-making skills further reinforces the beneficial outcomes associated with PBL. These findings advocate for the widespread integration of PBL techniques across various academic disciplines.

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10.12973/eu-jer.13.3.1077
Pages: 1077-1091
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570
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1989
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0

Scopus
2

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Understanding graphs in the dynamics of market (DM) is a challenge to learners; its teaching demands a specific kind of teacher’s knowledge. This study aims to examine the topic-specific pedagogical content knowledge (TSPCK) of experienced economics teachers in teaching graphs in DM to enhance learners’ understanding of the topic. It reports using a qualitative approach underpinned by the TSPCK framework for teaching specific topics developed by Mavhunga. Data were collected through classroom observations and analyzed thematically using a case study of two economics teachers. The study revealed that adopting a step-by-step approach and the use of worked graphical examples promote an understanding of graphs in DM. It also established that active learning is preferable to the predominant chalk-and-talk (lecture) method of teaching graphs in DM. The study proposed a Dynamics of Market Graphical Framework (DMG-Framework) to enable teachers, particularly pre-service teachers in lesson delivery, to enhance learners’ understanding of graphs in DM. The result of this study will broaden the international view in the teaching of graphs in DM.

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10.12973/eu-jer.13.3.1247
Pages: 1247-1262
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439
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2163
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This comprehensive systematic review delves into the increasing prevalence of integrating chatbots into language education. The general objective is to assess the current landscape of knowledge regarding chatbot utilisation and its influence on three crucial elements: students' skills, attitudes, and emotions. Additionally, the review seeks to scrutinise the advantages linked to incorporating chatbots in foreign language teaching, exploring their potential benefits while considering limitations and potential negative impacts on specific skills or user experiences. Consequently, this research offers valuable insights into the application of chatbots in foreign language education, shedding light on their potential advantages and areas that warrant further exploration and enhancement. The integration of chatbots in language learning, despite certain limitations, generally yields positive outcomes and enhances educational results in students' skills. Its characteristics can also influence a language learner's attitude, impacting factors such as motivation, interest, autonomy in learning, and engagement or even their sense of fun. Additionally, chatbots prove to be helpful in creating emotionally positive learning environments and can contribute to boosting students' self-esteem and self-confidence.

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10.12973/eu-jer.13.4.1607
Pages: 1607-1625
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841
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8711
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3

Scopus
5

Using Augmented Reality to Teach Digital Literacy Course to Primary School Children with Special Educational Needs

augmented reality digital literacy digital content inclusive education primary school

Lyazzat Rakhimzhanova , Darazha Issabayeva , Jaroslav Kultan , Nazira Baimuldina , Zhanylsyn Issabayeva , Zhamila Aituganova


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Augmented reality technologies can create unique interactive learning environments for students with special educational needs that enrich the learning process and provide immediate feedback. This research analyzed the use of augmented reality in teaching digital literacy courses for primary school children with special educational needs. The study involved a quasi-experiment with participants using a mobile augmented reality application to assess its impacts on learning outcomes. The results showed the positive effects of augmented reality on student achievement. The results highlight the potential of augmented reality in inclusive education. In addition, the findings emphasize the importance of further research and development in this area and an increased use of augmented reality to improve the educational experience of students with disabilities. In light of the results, we conclude with recommendations for integrating augmented reality into educational programs and improving educational practices.

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10.12973/eu-jer.14.1.55
Pages: 55-71
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639
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3450
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Scopus
1

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This study aimed to optimize critical thinking by empowering reflective and impulsive students' collaboration, communication, and information literacy skills through information literacy-oriented e-books in STEM-integrated problem-based learning (PBL). The research method used was a descriptive explorative approach. The study subjects consisted of five reflective students and five impulsive students. The measurement of cognitive style used the Matching Familiar Figure Test (MFFT) instrument. Collaboration skills were assessed through observation sheets, critical thinking and communication skills were assessed through student worksheets based on problem-solving tasks, and information literacy was assessed through a questionnaire. The study found that reflective students excelled in critical thinking and information literacy, while impulsive students demonstrated superior collaboration skills. As for communication skills, reflective and impulsive students have different advantages for each indicator of communication skills. This study can conclude that implementing information literacy-oriented e-books through STEM-integrated PBL can optimize reflective and impulsive students' critical thinking, collaboration, communication, and information literacy skills. The implication of this study is the importance of integrating 21st century skills holistically in learning practices, especially in the digital era, to prepare the younger generation to face the challenges of the 21st century.

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10.12973/eu-jer.14.1.151
Pages: 151-166
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493
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3839
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2

Scopus
5

A Step-by-Step Approach to Systematic Reviews in Educational Research

educational research evidence-based design prisma systematic reviews

Norma Ghamrawi , Tarek Shal , Najah A.R. Ghamrawi , Abdullah Abu-Tineh , Yousef Alshaboul , Manar A. Alazaizeh


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This article provides a comprehensive guide to conducting and documenting systematic reviews (SRs) in educational research. While SRs are increasingly recognized for their value in synthesizing and evaluating literature on specific research questions or topics, there remains a notable scarcity of research-based papers that guide their development within the field of education. Systematic reviews, distinguished from traditional literature reviews by their standardized processes—including systematic searching, selection, and critical appraisal of relevant studies—offer a more accurate and comprehensive understanding of the research landscape by integrating findings from multiple sources. This paper underscores the importance of adhering to established methodologies and guidelines to ensure the quality and reliability of SRs. Essential elements discussed include defining research questions, developing search strategies, applying inclusion and exclusion criteria, and synthesizing results. The paper also highlights the role of frameworks such as the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) in enhancing transparency and methodological rigor. By following this structured approach, researchers can produce systematic reviews that provide valuable insights into educational practices and policies, thereby supporting evidence-based decision-making and advancing the field of education.

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10.12973/eu-jer.14.2.549
Pages: 549-566
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449
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3803
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STEM/STEAM education is an interdisciplinary pedagogical approach that cultivates skills in science (S), technology (T), engineering (E), arts (A), and mathematics (M) while also fostering 21st century skills like teamwork, problem-solving, critical thinking, and creativity in learners. Enhancing STEAM and 21st century skills for engineering students facilitates their swift adaptation to STEM/STEAM employment demands in the 4.0 industrial revolution and the ongoing digital transformation in Vietnam. This study aims to investigate the effect of STEAM project-based learning on the 21st century skills of 47 mechanical engineering technology students at a public university in Vietnam. The findings of a one-group pretest-posttest design and an analysis of engineering student groups’ STEAM project-based learning products revealed that there was a significant improvement in students' 21st century skills at a 95% confidence level. Among the three 21st century skills studied, engineering students’ collaboration skill showed a moderate effect size, while problem-solving and creative thinking skills demonstrated a large effect size after implementing STEAM project-based learning in the “Workplace Skills” course. Some significant limitations were identified, including (a) the lack of a comparison group, which may have influenced the difference between the pretest and posttest; and (b) the sustainability of 21st century skills developed through STEAM project-based learning in the “Workplace Skills” course was not investigated. Therefore, studying the effect of other factors on engineering students’ 21st century skills and exploring their sustainability were main recommendations for further research.

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10.12973/eu-jer.14.3.705
Pages: 705-721
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630
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4556
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2

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0

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Integrating generative artificial intelligence (GenAI) in education has gained significant attention, particularly in flexible learning environments (FLE). This study investigates how students’ voluntary adoption of GenAI influences their perceived usefulness (PU), perceived ease of use (PEU), learning engagement (LE), and student-teacher interaction (STI). This study employed a structural equation modeling (SEM) approach, using data from 480 students across multiple academic levels. The findings confirm that voluntary GenAI adoption significantly enhances PU and PEU, reinforcing established technology acceptance models (TAM). However, PU did not directly impact LE at the latent level—an unexpected finding that underscores students’ engagement’s complex and multidimensional nature in AI-enriched settings. Conversely, PEU positively influenced LE, which in turn significantly predicted STI. These findings suggest that usability, rather than perceived utility alone, drives deeper engagement and interaction in autonomous learning contexts. This research advances existing knowledge of GenAI adoption by proposing a structural model that integrates voluntary use, learner engagement, and teacher presence. Future research should incorporate variables such as digital literacy, self-regulation, and trust and apply longitudinal approaches to better understand the evolving role of GenAI inequitable, human-centered education.

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10.12973/eu-jer.14.3.829
Pages: 829-845
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236
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1749
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0

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This study investigates the effectiveness of scaffolded game development activities in enhancing computational thinking (CT) skills among young learners using a graphical programming environment. While prior research highlights the value of block-based programming in CT education, few studies explore how structured scaffolding supports learners in completing full game projects. Grounded in Vygotsky’s Zone of Proximal Development and Wing’s CT framework, this study involved 310 participants aged 10 to 15, including their teachers, in a tiered sequence of programming tasks using mBlock programming platform. Learners progressed from basic to more complex programming constructs, namely, loops, conditionals, variables, and debugging, which are included in the development of a complete Pac-Man or Snake game. Quantitative results demonstrated significant improvements in CT skills across all age groups. Qualitative data revealed increased learner engagement, reduced programming anxiety, and enhanced interest in computational problem-solving. The findings suggest that scaffolded game development is a promising strategy for early CT instruction, offering both cognitive and affective benefits. This work contributes to current literature by demonstrating how structured support and creative programming tasks can jointly promote CT proficiency and learner motivation in foundational computing education.

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10.12973/eu-jer.14.4.1137
Pages: 1137-1149
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116
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686
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Mapping the Scientific Landscape of the Flipped Classroom Model in K-12 Education During 2014-2024

bibliometric analysis flipped classroom general education

Thi My Hong Tieu , Thi Thanh Tung Nguyen , Thi Thu Ha Luu , Duc Anh To , Thi Ngoc Minh Dao


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This article aims to establish a research map of the flipped classroom (FC) model in general education for the period 2014-2024, exploring publication trends, influential authors, organizations, countries, and prominent research topics, while also identifying academic gaps in this field. The study focuses on three main aspects: (1) publication trends and influential authors, organizations, and countries; (2) key research topics and academic gaps; (3) international collaboration networks in FC research. The research employs a bibliometric analysis method, utilizing the Scopus database and the VOSviewer visualization tool, to synthesize information and identify research trends. The results indicate that research on FC in K-12 education increased sharply from 2019, reflecting the impact of digital transformation in education during and after Covid-19. The United States, Hong Kong, and Taiwan are the leading research centers. Authors such as Bergmann, Bishop, and Hew have been highly influential. Prominent research trends include self-regulated learning, learner satisfaction, gamification, and the application of artificial intelligence. The international collaboration network in this field is growing, with strong participation from institutions from Southeast Asia, including Vietnam. The study recommends expanding the scope of analysis beyond Scopus and using qualitative methods and systematic reviews to further evaluate the FC model. The research will provide policymakers, teachers, and researchers with useful evidence for improving programs, enhancing professional development, and promoting digital transformation in general education.

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10.12973/eu-jer.14.4.1309
Pages: 1309-1330
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97
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384
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