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The Effect of Augmented Reality in Enhancing Basic Communication Skills in Children with Autism Spectrum Disorder
autism spectrum disorder augmented reality communication skills pecs primary education...
Autism Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by challenges in social communication and repetitive behaviors. The Picture Exchange Communication System (PECS) has been widely utilized to support communication in children with ASD by using picture cards to convey needs and responses. However, traditional PECS can be limited by its static nature and lack of immediate feedback. Recent technological advances, particularly Augmented Reality (AR), offer new avenues for enhancing these communication strategies. This study explores the integration of AR into PECS and its impact on improving basic communication skills, specifically answering questions and commenting, in children with ASD. The research involved a multiple baseline design with four participants aged 7-12 years, recruited from autism centers in Melaka, Malaysia. Results showed significant improvements in both the frequency and accuracy of responses and relevant commenting skills after the AR-based intervention. Answering skills improved by 83%, and commenting skills increased by 122%, with the average number of relevant comments rising from 3 (SD = 0.89) to 6.67 (SD = 2.25). Statistical analysis (paired t-test) revealed a significant effect (p = 0.00272). Compared to traditional methods, AR-based PECS accelerated the achievement of target communication skills. Future research should focus on larger sample sizes and explore long-term impacts to solidify these promising outcomes.
Meta-Analysis of Integrated Learning on 21st Century Skills: Is Integrated Learning Still Relevant?
21st century creativity critical thinking integrated learning...
Integrated learning has emerged as an approach to developing critical thinking and creativity skills. This meta-analysis synthesizes the effects of integrated learning on critical thinking and creativity, drawing from experimental studies published over the past decade. This study addresses the research question: What are the impacts and factors influencing integrated learning on students' critical thinking skills and creativity compared to conventional learning over the past decade? In the database, 403 articles were obtained, which were then supplemented by seven articles from manual searches, so that there were a total of 410 articles. After a strict inclusion process, 8 articles were selected for analysis. The inter-rater reliability test using Cohen's Kappa coefficient produced a value of 0.78, which indicates a substantial level of agreement. The analysis includes data from 497 participants for critical thinking and 266 for creativity. Heterogeneity in critical thinking skill data was 96%, and in creative skills, it was 86%; then, a subgroup analysis of education level was carried out to find out where the high heterogeneity was. The results show a significant positive effect of integrated learning, with an SMD of 1.48 (p = .004) for critical thinking and 1.60 (p = .0001) for creativity. Funnel plots and Egger's regression tests indicate no risk of publication bias. In addition, this study also synthesized the causal factors of how integrated learning affects critical thinking skills and creativity. Further research is recommended to explore its long-term impact and implementation strategies in various educational settings.
Promoting Mathematics Problem-Solving Ability in Gamification Integration Using Augmented Reality
augmented reality gamification problems-solving...
The use of technology in education aims to improve students' problem-solving skills so that they have the skills needed by 21st century society in dealing with various kinds of challenges and problems. This study was carried out aiming to obtain the characteristics of augmented reality-based learning media for mathematics learning in student problem-solving skill, and obtain the results of the average difference in the problem-solving abilities of junior high school students. This research and development (R&D) study, employing the (Analyze, Design, Develop, Implement, and Evaluate) ADDIE model, investigated Augmented Reality (AR)-based learning media for mathematics to enhance junior high school students' problem-solving skills. The aim was to identify characteristics of effective AR media and assess their impact on problem-solving abilities. Quantitative data, collected from student problem-solving tests, were analyzed using a t-test in SPSS. The AR media featured virtual manipulation, virtual measurement tools, and real-world problem exploration. While the experimental group using AR showed a higher average problem-solving score compared to the control group using Problem-Based Learning (PBL), the difference was not statistically significant (t (df) = 0.638, Cohen's d = 0.0876). This lack of significance, despite the higher mean, is likely due to a small sample size and the limited integration timeframe, coupled with pre-existing skill variations. Future research should address these limitations to further explore the potential of AR in mathematics education.
A Ten-Year Bibliometric Study on Augmented Reality in Mathematical Education
augmented reality bibliometric collaboration mathematical education scopus database...
This study analyzes trends, collaborations, and research developments on augmented reality (AR) in mathematics education using a bibliometric approach. Data were collected from the Scopus database on July 31, 2024, identifying 542 documents published between 2015 and 2024. After screening, 194 journal articles were selected for analysis. Using VOSviewer, the study produced visualizations related to document types, publication trends, journal sources, research subjects, institutions, countries, keywords, and author collaborations. The results show that 88.7% of the documents are journal articles, indicating that this topic is predominantly published in scholarly journals. Publication trends reveal significant growth since 2016, peaking in 2024, reflecting increasing global interest. Education Sciences and IEEE Access are among the top journal sources. Subject-wise, social sciences and computer science are the main disciplines exploring AR in mathematics education. Chitkara University (India) and Johannes Kepler University Linz (Austria) are leading institutions, while the United States, Malaysia, and Spain contribute the most publications. Keyword analysis shows rapid growth in research using terms such as "augmented reality" and "mathematics education," emphasizing the role of immersive technology in enhancing student engagement and conceptual understanding through visual and interactive learning. Influential authors like Lavicza, Mantri, and Haas highlight the importance of global collaboration. Based on a thematic analysis of the most-cited articles, this study proposes the AI Mathematical Education Impact and Outcome Framework. In conclusion, although research on AR in mathematics education has significantly advanced, further studies are needed to evaluate its effectiveness across varied educational contexts.
The Effectiveness of the Cooperative Learning Model in Enhancing Critical Reading Skills: A Meta-Analysis Study
cooperative learning model critical reading skills meta-analysis...
This study aims to evaluate the effectiveness of cooperative learning models in improving critical reading skills. This study uses a meta-analysis study method by analyzing 28 articles extracted from the databases of Scopus, Google Scholar, EBSCO, EmeraldInsight, Science & Direct, SpringerLink, Taylor & Francis, and ProQuest. The meta-analysis allows researchers to combine the results of previous research, providing a more comprehensive picture of how effective a particular approach is in teaching critical reading. The research findings show that cooperative learning models significantly improve essential skills of reading more effectively than traditional ones. This is shown by the effect sizes based on the fixed model, showing the overall standard difference in the mean is 0.784 (95% CI, 0.689 to 0.880) with p-values = 0.00 (<0.05). Using a cooperative learning model, The measure showed positive effect sizes on critical reading learning. Based on these results, it can be concluded that the cooperative learning model effectively improves essential reading skills. However, several factors, such as the quality of the facilitators and the teaching methods, influence the results. The implications of this study show the need for a broader application of cooperative learning models to improve critical reading skills in schools and other educational institutions, with adjustments to the needs and characteristics of students.
Determining Factors Influencing Indonesian Higher Education Students' Intention to Adopt Artificial Intelligence Tools for Self-Directed Learning Management
artificial intelligence artificial neural networks educational management intention self-directed learning...
Artificial intelligence (AI) has revolutionized higher education. The rapid adoption of artificial intelligence in education (AIED) tools has significantly transformed educational management, specifically in self-directed learning (SDL). This study examines the factors influencing Indonesian higher education students' intention to adopt AIED tools for self-directed learning using a combination of the Theory of Planned Behavior (TPB) with additional theories. A total of 322 university students from diverse academic backgrounds participated in the structured survey. This study utilized machine learning it was Artificial Neural Networks (ANN) to analyze nine factors, including attitude (AT), subjective norms (SN), perceived behavioral control (PBC), optimism (OP), user innovativeness (UI), perceived usefulness (PUF), facilitating conditions (FC), perception towards ai (PTA), and intention (IT) with a total of 41 items in the questionnaire. The model demonstrated high predictive accuracy, with SN emerging as the most significant factor to IT, followed by AT, PBC, PUF, FC, OP, and PTA. User innovativeness was the least influential factor due to the lowest accuracy. This study provides actionable insights for educators, policymakers, and technology developers by highlighting the critical roles of social influence, supportive infrastructure, and student beliefs in shaping AIED adoption for self-directed learning (SDL). This research not only fills an important gap in the literature but also offers a roadmap for designing inclusive, student-centered AI learning environments that empower learners and support the future of SDL in digital education.
Using Emerging Digital Technologies Adoption for History Teaching: A Teacher-Centric Unified Theory of Acceptance and Use of Technology Analysis of Motivational and Environmental Influences
digital technologies environmental influences history teaching motivation utaut...
This research exclusively aims to determine the type of digital media most often used in the teaching and learning process of history and the motivation to use digital media by teachers in teaching history based on the unified theory of acceptance and use of technology (UTAUT). This study demonstrates that online learning platforms have become a widely used tool among Indonesian history teachers, with the highest adoption of online learning platform use in Junior and Senior High School, reflecting the high access to this platform across types of schools. The key driving factor for technology in history learning is that the technology must be user-friendly and have sufficient support for its use by educators. This research, using the technology acceptance model (TAM), contributes to teachers about motivational and environmental factors on technology adoption in teaching. Accessibility and proper support are the primary drivers for using technology in education and were the most impactful factors for teachers incorporating technology into history learning. Along with this supportive infrastructure, an effort must also be made to provide a conducive environment, such as teachers working together in this direction, and sufficient infrastructure for teachers so that it becomes easier for them to access and utilize technology. These methods can all help teachers gain confidence in their use of technology.
Evaluating the Impact of Augmented Reality on Learning Outcomes in K-12 Special Education: A Systematic Review
augmented reality disability special education student engagement technology education...
This systematic review synthesizes research on the application of Augmented Reality (AR) technology in K–12 special education to evaluate its impact on learning outcomes and identify implementation trends, benefits, and challenges. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) 2020 guidelines, a search of the Scopus, IEEE, Web of Science, and ProQuest databases on 20 March 2024 for English-language peer-reviewed articles published between 2010 and 2024 yielded 16 studies that met the inclusion criteria. The analysis of these studies reveals a growing research interest, particularly after 2019, with a concentration of research in developing nations like Indonesia and Malaysia. The findings consistently show that AR technology interventions, predominantly targeting students with learning disabilities and autism spectrum disorder (ASD) through 3D objects and game-based applications, positively impact academic achievement, motivation, and skill development. Despite these promising outcomes, this review concludes that a significant gap remains between the technology's potential and its current practice, hindered by challenges such as high costs, technical complexity, and a narrow research focus. Therefore, future work should prioritize developing cost-effective, user-friendly AR technology and expanding research to include a wider range of disabilities and educational contexts to ensure equitable and effective access for all students.
Augmented Reality to Enhance Chemistry Learning Outcomes in Vietnamese Lower Secondary Schools: A Quasi-Experimental Study on Acid-Base–pH–Oxide–Salt Topics
augmented reality chemistry education lower secondary quasi-experimental study...
Augmented Reality (AR) technology is emerging as a promising tool in education, offering immersive and interactive learning experiences that enhance students’ understanding of abstract scientific concepts. This quasi-experimental study investigated the impact of AR on student learning outcomes in chemistry topics, including acids, bases, pH, oxides, and salts, among lower secondary students in Vietnam. A total of 191 students participated in the study, divided into two groups: the experimental group (n = 94) received AR-integrated lessons. The control group (n = 97) received instruction through traditional methods, including lectures and discussions. Data were collected at three points: prior to the intervention (Test 0, baseline) to establish group equivalence; during the intervention (Test 1) to monitor interim changes; and after the intervention (Test 2) to evaluate overall impact. These were complemented by semi-structured surveys and interviews to assess students’ academic performance, conceptual understanding, and active engagement in the lessons. Mixed-effects ANCOVA revealed a significant Group × Time interaction, F(1,188) = 9.93, p = .002, partial η² = .050, indicating that the experimental group demonstrated significantly greater improvement than the control group. The large between-group effect size (partial η² = .231) confirms substantial practical significance of the AR intervention. Qualitative findings indicated that the use of AR enhanced students’ motivation, engagement, and conceptual understanding by enabling them to visualize three-dimensional molecular structures and conduct simulated experiments in a safe, controlled environment. Despite challenges such as limited technological infrastructure and the need for specialized teacher training, the study demonstrates that AR holds considerable potential for transforming chemistry education in Vietnam. These findings underscore the importance of continued research, targeted professional development, and supportive policies to optimize the integration of AR into diverse educational settings, ultimately improving students’ interest and learning outcomes.
Factors Contributing to Higher Education Students' Acceptance of Artificial Intelligence: A Systematic Review
ai acceptance artificial intelligence higher education systematic review...
The rapid integration of artificial intelligence (AI) technologies into the field of higher education is causing widespread public discourse. However, existing research is fragmented and lacks systematic synthesis, which limits understanding of how college and university students adopt artificial intelligence technologies. To address this gap, we conducted a systematic review following the guidelines of the PRISMA statement, including studies from ScienceDirect, Web of Science, Scopus, PsycARTICLES, SOC INDEX, and Embase databases. A total of 5594 articles were identified in the database search; 112 articles were included in the review. The criteria for inclusion in the review were: (i) publication date; (ii) language; (iii) participants; (iv) object of research. The results of the study showed: (a) The Technology Acceptance Model and the Unified Theory of Technology Acceptance and Use are most often used to explain the AI acceptance; (b) quantitative research methods prevail; (c) AI is mainly used by students to search and process information; (d) technological factors are the most significant factors of AI acceptance; (e) gender, specialty, and country of residence influence the AI acceptance. Finally, several problems and opportunities for future research are highlighted, including problems of psychological well-being, students’ personal and academic development, and the importance of financial, educational, and social support for students in the context of widespread artificial intelligence.
Transforming Higher Education with Digital Solutions: A User-Centered Design Framework for Developing Student Handbook Applications
accessibility digital student handbook higher education usability user experience...
This study examines the transformation of higher education through digital solutions, with a specific focus on developing a user-centered digital student handbook prototype for Surin Vocational College in Thailand, with potential scalability nationwide. Utilizing a mixed-methods approach, the research integrates qualitative and quantitative data to design a digital tool that enhances accessibility, usability, and personalization for students. The prototype features key components, including mobile accessibility, real-time updates, interactive notifications, and integration with academic tools, designed to enhance student engagement, career readiness, and academic performance. Data collection involved students, faculty, and experts to ensure a comprehensive understanding of user needs and preferences. The findings indicate that the digital format offers significant advantages over traditional paper-based handbooks, particularly in terms of accessibility, real-time content updates, personalized experiences, and environmental sustainability. However, variability in user feedback suggests areas for further refinement, emphasizing that there must be continuous improvement. This research offers interesting perspectives on the role of digital solutions in higher education, contributing to the ongoing evolution of learning tools that support academic success, student engagement, and institutional sustainability.
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